Tuesday, May 12, 2009

Lineless


Blecki suggested that I do some value sketching without lines. This was doubtlessly not what he had in mind, but I left it for too late and had to rush something out before bed... Reincheck on that one.

Monday, May 11, 2009

Somewhat simplified anatomy


I was going to do a quick proposal for a simplified anatomical figure/framework, shaving off needless details and isolating characteristic keypoints. Main inspiration was my memory of what Loomis used for figure frames (which kind of looked like awesome Doom monsters). I more or less failed with this one though, ending up with a rather traditional layout which is a lot more fleshed-out than I had intended, and less suited for quick pose sketches. I'll try again tomorrow, perhaps digging out some Loomis stuff for closer study.

Sunday, May 10, 2009

Arms


Trying to remind myself of the curviness and flow of human limbs. It's all too easy to just fall into the habit of doing random blobs or tubes vaguely based on some anatomical masses, without paying attention to overall coherence and "elegance". It's a lot easier to pull a focused and dynamic-looking pose if you have some natural curves to work with.

Saturday, May 9, 2009

Biker


Racer style. Rear view. Do you see it? Late night drowsy scribble. I had no idea what it would be until I had already drawn half.

Friday, May 8, 2009

Constructing some heads


The topic of methodical head construction came up earlier today. Figured I might as well do some of that. I can't say it went very well... Started with some basic layouts for side and front view, then a reasonably successful 3D attempt (upper right). The next one after that (below) was really weird though - it started out pretty nice as a seen-from-below view, but the more I worked on it the more I gradually changed it into a level view... No doubt because that's what I'm used to drawing, and my eyes kept telling me that various details should approach that template to look good. I think I need to simplify this a lot more, and draw a very crude sphere+cylinder with a few lines on it before I start considering it as being a head. Weird perspective issues are best handled with an abstract model, while making it look like a natural face is something better left for later when all the keypoints have been established beyond doubt... Tricky.

Thursday, May 7, 2009

He-Man


Quick and dirty again, but with some reference to help me along. It's the title pose and pretty much the only image of him that's easily found everywhere. I intended to spend more time trying out different poses and angles to work on the anatomy, but as usual I left things until way too late when I was dead tired, so there's only this one for now. Legs are kind of disproportionately large, but I like how it looks. This guy isn't meant to carry any kind of earthly physique.

Wednesday, May 6, 2009

Random figures


Not particularly inspired today. Starting to feel that I should practise constructing human bodies in 3D. One idea I had was to learn some specific superhero costume/figure and draw that one from memory in various angles. I sort of scribbled something resembling He-Man there, but needs more effort and reference to be useful. The main thing I often have trouble with is connecting upper torso and pelvis/legs. The stomach and lower spine are very flexible gizmos.