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The topic of methodical head construction came up earlier today. Figured I might as well do some of that. I can't say it went very well... Started with some basic layouts for side and front view, then a reasonably successful 3D attempt (upper right). The next one after that (below) was really weird though - it started out pretty nice as a seen-from-below view, but the more I worked on it the more I gradually changed it into a level view... No doubt because that's what I'm used to drawing, and my eyes kept telling me that various details should approach that template to look good. I think I need to simplify this a lot more, and draw a very crude sphere+cylinder with a few lines on it before I start considering it as being a head. Weird perspective issues are best handled with an abstract model, while making it look like a natural face is something better left for later when all the keypoints have been established beyond doubt... Tricky.
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